Using compression at runtime with Unreal Engine
· β˜• 6 min read
Overview In a new project my Team wanted to toy around with a rewind mechanic for a new 2D adventure game and been totally honest, it’s not something to complex to implement, at least not for a quick prototype. But what happen when there’s a need to keep track of more than just the player and enemies, but also track the scenario and npcs wandering around there? We have a nice problem to resolve.

Networking with Echo (Trying it with Unreal Engine) - Part 1
· β˜• 6 min read
One of the main features planed for Echo was the inclusion of online multiplayer, but due my lack of experience with Online gameplay (and the Jam time restrictions) was almost immediately discarded. But now after a course and learn the basis with Epic’s documentation I decided to start reworking Echo with Unreal.

Networking with Unreal Engine 4: Data replication
· β˜• 5 min read
The Replication system provides a higher-level abstraction along with low-level customization to make it easier to deal with all the various situations you might encounter when creating a project designed for multiple simultaneous users.

Unreal Engine 4 vs Unity
· β˜• 5 min read
After developing Echo with Unity, it's time for me for a small retrospective exercise.

Echo
· β˜• 1 min read
2 bat friends work to escape from a thorn maze helping each other find the way with their echolocation. Entry for the Global Game Jam 2021.

Learning how to light a scene with Unreal Engine 4
· β˜• 3 min read
Lighting is one of the most powerful features in Unreal Engine, but besides Directional Lighting, little I know to really create something that looks nice and, at the same time, functional. Is there anything I can do to change that?

Testing blogging with Org and ox-hugo
· β˜• 2 min read
When I started blogging with jekyll and move away I began to learn hugo since it was more appealing to me. First I learned how to write my posts with Markdown, but since DistroTube's videos I learned about Emacs (Doom Emacs) and fell in love with OrgMode.

GitLfsLocksQT
· β˜• 3 min read
Introduction During my career as Game Developer, collaboration between teammates in a project tended to be a little chaotic when we don’t have a clear idea of what are you doing or how to deal with it. In the past we use to work only with source code and a folder with all the assets of the game. Then, we move from unity to Unreal Engine 4 and knew somethings were about to change.

Antheal
· β˜• 1 min read
An entry for the 2020 Global Game Jam. Developed at GIGASEDE MΓ©xico, Centro de Cultura Digital, Complejo Cultural Los Pinos. Made with friends from Golden Pie Studio and Victor, an awesome music composer that joined us.

Buster Booster Bus
· β˜• 1 min read
Buster Booster Bus is an endless runner that will challenge your skills on the steering wheel of a bus. Pick up passengers and earn fares when dropping them on the stops. But beware! Tons of obstacles and special enemies will try to stop you along the way.

I Have to Build How Many Apks?
· β˜• 4 min read
Sometimes, creating multiple apks can be exhausting and time consuming. Yeah, creating just one it's not big deal, 2 can take some time, but 12?... that's serious business.