Jesús Mastache Caballero

📬 BrunoCooper17@outlook.com
📞 (52) 55-2115-0643
🏡 Col. Arboledas, Zapopan, Jalisco. Mexico.
Game developer
Gameplay Programer
  • Design algorithms that provide the desired gameplay results within real-time performance and memory budgets.
  • Collaborate with the design team to ensure features match expectations.
  • Improve features based on design requests in order to have better interactions between the player and the game.
  • Write small tools to automate workflow and pipeline task.
  • Fix bugs and optimize the game to run in low-end devices.
Projects:
  • Buster Booster Bus (August 2019. Updated until December 2020), made with Unreal Engine 4.
    Platforms: Android, iOS.
    Responsible of:
    • Implementation of the Core Game mechanics and In-Game random special events.
    • Bus upgrades and progression systems.
    • In-Game Store and In-App Purchases.
    • Implementation of 2 new Game Modes and 27 Challenges post launch.
    • Cloud save via Google Play Services (Android) and iCloud (iOS).
    • Implementation of Achivements and Leaderboards for both platforms (Android & iOS).
    • Reduction of loading times when accesing any game mode (from 30 to 7 seconds aprox. in old devices).
  • Totem Guard (February 2019), made with Unity.
    Platforms: Android, iOS.
    • Provided help to improve the game’s performance.
  • Ronin Koleo (October 2018 …relaunched), made with Unity (originally made with C++/Cocos2D-X).
    Platforms: Android, iOS
    Responsible of:
    • Implementation of player movements and core mechanics.
    • Implementation of boss fights.
    • Implementation of enemies attack patterns.
    • Save/Load system.
    • Reduction of loading times.

It Professional skills

Game Engines/Frameworks

Programming Languages.

Tools

Key Skills

Languages

Education

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