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[Game example] Network replication in Unreal Engine 4

 ·  ☕ 2 min read

Overview

Recently I decide to learn how to apply lighting to a scene with unreal, and now it’s about time to learn how to start doing multiplayer online games. From what I could understand, that is a First Class Cittizen feature in the engine due it’s story as a FPS engine, and an easy to start using, blame those Learn Unreal Engine Network in 30 minutes youtube videos out there. And in part, they don’t lie about it, it’s quite easy to add Online capabilities to a game, but theres a catch, it’s very important to understand how the Gameplay framework works in order to made the most out of this feature (and don’t waste time implementing features that already exist in the engine).


As this video explains, there’s more than meet the eye. So in order to understand more about the subject I decide to see if there was something in Epic’s Online Learning Platform and voala, they have a good (and quite lenghty) course to get started with network replication.

At the end of it, I ended with a small car project with client replication (It taught me a lot, even if it looks simple). In case you are interested in looking at, here’s the Download Link (Source code). It includes the client and server (can be host trought LAN or the internet with Hamachi).

In case you’re interested here is the link to the course.

Have fun :)

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Jesús Mastache Caballero
WRITTEN BY
Jesús Mastache Caballero
Game Developer