Notes
Using compression at runtime with Unreal Engine
· β˜• 6 min read
Overview In a new project my Team wanted to toy around with a rewind mechanic for a new 2D adventure game and been totally honest, it’s not something to complex to implement, at least not for a quick prototype. But what happen when there’s a need to keep track of more than just the player and enemies, but also track the scenario and npcs wandering around there? We have a nice problem to resolve.

Networking with Unreal Engine 4: Data replication
· β˜• 5 min read
The Replication system provides a higher-level abstraction along with low-level customization to make it easier to deal with all the various situations you might encounter when creating a project designed for multiple simultaneous users.

Unreal Engine 4 vs Unity
· β˜• 5 min read
After developing Echo with Unity, it's time for me for a small retrospective exercise.

Testing blogging with Org and ox-hugo
· β˜• 2 min read
When I started blogging with jekyll and move away I began to learn hugo since it was more appealing to me. First I learned how to write my posts with Markdown, but since DistroTube's videos I learned about Emacs (Doom Emacs) and fell in love with OrgMode.