Personal Projects
Networking with Echo (Trying it with Unreal Engine) - Part 1
· β˜• 6 min read
One of the main features planed for Echo was the inclusion of online multiplayer, but due my lack of experience with Online gameplay (and the Jam time restrictions) was almost immediately discarded. But now after a course and learn the basis with Epic’s documentation I decided to start reworking Echo with Unreal.

Echo
· β˜• 1 min read
2 bat friends work to escape from a thorn maze helping each other find the way with their echolocation. Entry for the Global Game Jam 2021.

Learning how to light a scene with Unreal Engine 4
· β˜• 3 min read
Lighting is one of the most powerful features in Unreal Engine, but besides Directional Lighting, little I know to really create something that looks nice and, at the same time, functional. Is there anything I can do to change that?

GitLfsLocksQT
· β˜• 3 min read
Introduction During my career as Game Developer, collaboration between teammates in a project tended to be a little chaotic when we don’t have a clear idea of what are you doing or how to deal with it. In the past we use to work only with source code and a folder with all the assets of the game. Then, we move from unity to Unreal Engine 4 and knew somethings were about to change.

Antheal
· β˜• 1 min read
An entry for the 2020 Global Game Jam. Developed at GIGASEDE MΓ©xico, Centro de Cultura Digital, Complejo Cultural Los Pinos. Made with friends from Golden Pie Studio and Victor, an awesome music composer that joined us.

I Have to Build How Many Apks?
· β˜• 4 min read
Sometimes, creating multiple apks can be exhausting and time consuming. Yeah, creating just one it's not big deal, 2 can take some time, but 12?... that's serious business.

The Great Heist: Guard's vision and performance issues
· β˜• 4 min read
It took me a while but, here I am... After reading my last (and first) post, I forgot to talk about the biggest problem i have to face during the development of "The Great Heist": The Guard's vision and Performance (Yeah... ¬¬). So, let's begin.

The Great Heist Aftermath
· β˜• 4 min read
It's to do something that you're not used to do, but it feels some good when you achieve some of the goals that you impose to you. This was the case with this project, made has a part of a Workshop Mermelada Lab hosted by Juegueros CCD.

Platformer Test
· β˜• 1 min read
This example ilustrates how easily we can start creating a platform game using Unreal Engine 4 with blueprints and project templates. In this example, we cover just basis for our character (Presentation, Idle, Runing and Jumping).

The Great Heist
· β˜• 1 min read
In this game, you take control of Richard Doe, a novice thief still in training, who was assigned to go to steal the contents of the safe of a major company. Help him infiltrate and break through various security systems, avoiding guards and being seen by security cameras. Are you up to the challenge?