GitLfsLocksQT
· β 3 min read
Introduction During my career as Game Developer, collaboration between teammates in a project tended to be a little chaotic when we don’t have a clear idea of what are you doing or how to deal with it.
In the past we use to work only with source code and a folder with all the assets of the game. Then, we move from unity to Unreal Engine 4 and knew somethings were about to change.