Networking with Unreal Engine 4: Client/Server Communication π Mar 11, 2021 · β 5 min read Last time we saw how to send data from the Server to the Clients, but how can we send data from one client to the server? Simple, with RPCs
Networking with Unreal Engine 4: Data replication π Mar 9, 2021 · β 5 min read The Replication system provides a higher-level abstraction along with low-level customization to make it easier to deal with all the various situations you might encounter when creating a project designed for multiple simultaneous users.